Saturday 3 December 2011
We don't update this anymore
please go to our youtube page here: http://www.youtube.com/user/FacetiousGaming
Monday 30 May 2011
Podcast: OST in video games (failcast)
In this podcast Will John and Mike start talking about Original Sound Tracks in video games before realizing that they actually have no idea what they're talking about and wind up playing minecraft.
Sunday 22 May 2011
Review: LIMBO
we've decided to start doing video game reviews. so here goes:
I finaly bought Limbo the other day. (on XBLA, for 1200 mp)
you play as the siluet of a small child with a big head, who has died? i think... and is lost and trapped in Limbo (the place between heaven and hell) looking for his dead sister, who's been kidnapped? there is no context or plot what so ever. no text and no dialogue. and no tutorial which i love! i swear i lay in the grass at the beginning for a good ten minuets before i realized there was nothing to tell me that i could get up.
It's a 2D puzzle platformer/ horror game that involves running through the siluet of a big dark scary world, mainly forrest and caves, but theres some urban areas later on and a slaughter house/ heavy machinery section too. you run for about a minuet straight before you enconter your first puzzle and it continues from there.
it's really really fun and interesting, but it's quite short and nothing is explained. i finished the game in one night, and got very frustrated on the puzzels towards the end that just killed you if you got the timing a split second off. where as the earlier puzzels where more about ingenuity.
There were some incredible sirring scences (like when you get chaced by a massive spider for the first portion of the game. forcing you to do the puzzles quckly to try and escape it) and it was incredibly immersive, apart from when you die. the problem i had. was that everytime i began to get sucked in, and really feel like I was the small child lost in the big dark forest. i would die and be instantly re spawned 5 feet away. which broke the flow a bit. plus because of the art syle you can never tell what will and wont kill you.
or maybe the insta respawn and no lives is just part of the in games story. that in limbo you can'tdie you just come back straight away, but you still feel the pain of dying everytime it happens. in which case that's incredible deep. i suppose it's more like art in that respect, some people understand it, some people don't. it has a different meaning to each individual person. speaking of which video games have now officialy been declared as Art. (i think, unless John was trolling me)
back to limbo: it's very short (as i said earlier) and it's disapointing that the last 20 minuets of game play is a load of physics puzzles involing gravity switches to avoid spinning saws of death.
i'd also like to say that when i saw and intereting killing devise i would occaion jump into it just to see what happens ( like when theres to cogs tht slowly spin and if you move into it they crush your head in.)
this is one of my favorite kinds of game though, it's puzzle based, it's scary and immersive. it's greusome but in a cool way (not "oh wow lets just put blood everywhere" way) and, as far as i can tell, it lets each person get a different experince out of it. it's linear (as in there is only one way to do each thing otherwise you die) but you have fun trying to do it. and the plot is left up to the player to decide what's actualy going on.
so in conclusion it's fun, but short. it's pretty, but too expensive. i feel as though it should be 800 mp not 1200. but then i also feel quite privlaged to play such a good game for such a high price (like eating at a posh resaraunt). so if you have the money. i recomend it.
- Will
I finaly bought Limbo the other day. (on XBLA, for 1200 mp)
you play as the siluet of a small child with a big head, who has died? i think... and is lost and trapped in Limbo (the place between heaven and hell) looking for his dead sister, who's been kidnapped? there is no context or plot what so ever. no text and no dialogue. and no tutorial which i love! i swear i lay in the grass at the beginning for a good ten minuets before i realized there was nothing to tell me that i could get up.
It's a 2D puzzle platformer/ horror game that involves running through the siluet of a big dark scary world, mainly forrest and caves, but theres some urban areas later on and a slaughter house/ heavy machinery section too. you run for about a minuet straight before you enconter your first puzzle and it continues from there.
it's really really fun and interesting, but it's quite short and nothing is explained. i finished the game in one night, and got very frustrated on the puzzels towards the end that just killed you if you got the timing a split second off. where as the earlier puzzels where more about ingenuity.
There were some incredible sirring scences (like when you get chaced by a massive spider for the first portion of the game. forcing you to do the puzzles quckly to try and escape it) and it was incredibly immersive, apart from when you die. the problem i had. was that everytime i began to get sucked in, and really feel like I was the small child lost in the big dark forest. i would die and be instantly re spawned 5 feet away. which broke the flow a bit. plus because of the art syle you can never tell what will and wont kill you.
or maybe the insta respawn and no lives is just part of the in games story. that in limbo you can'tdie you just come back straight away, but you still feel the pain of dying everytime it happens. in which case that's incredible deep. i suppose it's more like art in that respect, some people understand it, some people don't. it has a different meaning to each individual person. speaking of which video games have now officialy been declared as Art. (i think, unless John was trolling me)
back to limbo: it's very short (as i said earlier) and it's disapointing that the last 20 minuets of game play is a load of physics puzzles involing gravity switches to avoid spinning saws of death.
i'd also like to say that when i saw and intereting killing devise i would occaion jump into it just to see what happens ( like when theres to cogs tht slowly spin and if you move into it they crush your head in.)
this is one of my favorite kinds of game though, it's puzzle based, it's scary and immersive. it's greusome but in a cool way (not "oh wow lets just put blood everywhere" way) and, as far as i can tell, it lets each person get a different experince out of it. it's linear (as in there is only one way to do each thing otherwise you die) but you have fun trying to do it. and the plot is left up to the player to decide what's actualy going on.
so in conclusion it's fun, but short. it's pretty, but too expensive. i feel as though it should be 800 mp not 1200. but then i also feel quite privlaged to play such a good game for such a high price (like eating at a posh resaraunt). so if you have the money. i recomend it.
- Will
Wednesday 11 May 2011
Facetious Minecraft (new)
well, Hugh's server blew up and now we have to start again on a new map. instead of continuing what we HAD been doing, we decided to do something completely different. run in a straight-ish line until nightfall then fend of the evil till day break, with funny commentary for an hour.
link to the video is here: http://www.youtube.com/watch?v=BQNKbGsYETo
what with exams coming up this is going to be an "every other day" upload thing. although after exams we will (hopefully) be uploading everyday.
Regards
- Will
link to the video is here: http://www.youtube.com/watch?v=BQNKbGsYETo
what with exams coming up this is going to be an "every other day" upload thing. although after exams we will (hopefully) be uploading everyday.
Regards
- Will
Wednesday 4 May 2011
Facetious Minecraft (and future plans)
Facetious Minecraft
"Mike John and Will all decide to go on their friends server (Hugh).
after we initially spawned we had some trouble concerning a tree (or two) and decided to head north to build a house."
this is the first of what should be a few episodes long series (before we get bored basically.) each eppisode is about an hour long but cut into 10-15 minuet parts. each episode will be filmed either weekly or bi-weekly and each episode will be filmed (and edited) from a different member of the team (ep.1 = mike, ep.2 = will, etc.). each part will go up either every day or every other day (depending on how much footage we have per week).
video link: http://www.youtube.com/watch?v=KLVI4GxZGPU
at any rate watch the videos and give some feedback. thanks.
Future plans.
We have intentions to all get a hold of Diablo II: Lord of Destruction (since we talked about it in our first podcast and it's one of the few games that ALL our PC's can run, bar minecraft) and do a play through of it on battlenet. in the same way as the minecraft videos (each episode is an hour or so of footage and filmed and edited by a different person).
This should keep us occupied for a while at least.
well thanks for reading.
Will
"Mike John and Will all decide to go on their friends server (Hugh).
after we initially spawned we had some trouble concerning a tree (or two) and decided to head north to build a house."
this is the first of what should be a few episodes long series (before we get bored basically.) each eppisode is about an hour long but cut into 10-15 minuet parts. each episode will be filmed either weekly or bi-weekly and each episode will be filmed (and edited) from a different member of the team (ep.1 = mike, ep.2 = will, etc.). each part will go up either every day or every other day (depending on how much footage we have per week).
video link: http://www.youtube.com/watch?v=KLVI4GxZGPU
at any rate watch the videos and give some feedback. thanks.
Future plans.
We have intentions to all get a hold of Diablo II: Lord of Destruction (since we talked about it in our first podcast and it's one of the few games that ALL our PC's can run, bar minecraft) and do a play through of it on battlenet. in the same way as the minecraft videos (each episode is an hour or so of footage and filmed and edited by a different person).
This should keep us occupied for a while at least.
well thanks for reading.
Will
Tuesday 3 May 2011
Upcoming content
Hey Guys, just checking in (Hey three people + Mike [you're not a people person {get back to editing}]). We currently are recording a Let's play of Minecraft. Hopeful that should be out soon, we'll link it as soon as it's finished.
As a side note; Please send us feedback on the content we have released so far, it would be really good to know what you guys think, and what we can change etc. The e-mail is "facetious.gaming@gmail.com"
Thanks
John
As a side note; Please send us feedback on the content we have released so far, it would be really good to know what you guys think, and what we can change etc. The e-mail is "facetious.gaming@gmail.com"
Thanks
John
Friday 22 April 2011
podcast: current playlists
This week Mike John and Will talk about games they are currently playing (lots and lots of Minecraft)
please email us at facetious.gaming@gmail.com with any comments thanks guys.
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